When you play a game, you have to learn some rules, right? Well, same goes for designing a game. And here's one rule: No idea is too wacky.
Take a game called Unexploded Cow, for instance.
"That's a game where you've discovered two problems with a common solution," says the game's co-creator, James Ernest. "There's mad cows in England and unexploded bombs in the French countryside, and you're going to bring them together and solve everybody's problems by blowing up a bunch of cows. "